Fenix wrote:Esppiral wrote: Great job Fenix, PF does backfaceculling iirc, so you won't be able to rip the models, not sure though.
Thanks. About Psychic Force: When you have backface culling, Just click (in Max):
Modifier -> Mesh editing -> Click on edit normals at the right.
Actually, my only problem is the mesh is deformed. And Psychic Force use NJ models so they should be opened using Noesis but it doesn't work. That's my actual model using PCSX2 + Texmod:
I thought you were talking about physic force for the Dreamcast ^^'