by Giorgio » Sat May 30, 2015 11:31 am
Most of the Shenmue ads by SEGA tried to fool people into believing Shenmue is some kind of a cinematic open world beat em up game, where in actuality it is open world interactive storytelling and art, designed with real world elements and not as a video game, as a lifelike story-driven experience and not intended to be action-packed and skill-based (with slow pacing, times of waiting, sparse fighting events and mundane realism to embrace).
Thus, when people expected to play the former and bought it, they got disappointed because they encountered the latter, and as a consequence then they deemed it as 'boring, 'bad' et cetera; some even went to the other extreme side to cultivate in their minds a hatred for everything about it [like for reasons because they got cheated and/or because later they felt Shenmue was one of the reasons that SEGA went almost bankrupt (which we know is not true)].