Kiske wrote: Funny/curious fact:
Not a single tweet or retweet about the PC pre-orders and Kickstarter update by Cédric Biscay so far...
mjq jazz bar wrote:Come on, man. It's okay to be critical once in a while. I don't think it was meant to acknowledge anything; they didn't expressly say it's a Photoshopped image. It looks dumb and it'll be the next thing the braying masses criticize, if the braying masses care about criticizing Shenmue anymore. I don't know very much about 3D modeling, but is it really THAT hard to get his face right after a year or two of "development"? I think they would've been better off not showing his face at all.
shredingskin wrote: I'm starting to like the screens more, but those were odd choices, I think these scream a lot more Shenmue:
More ingamey I guess.
iyapol wrote:sand4fish wrote: If people are disappointed with the "photoshopped Ryo" I can't imagine what the original one would do for the fans. Maybe pitchforks and torches? So good move there by Yu in my opinion.
I think no screenshot of Ryo is better than a Photoshopped screenshot of Ryo. By editing the protagonist's face and sharing it with the world, they're opening themselves up to avoidable scrutiny.
Hazuki00 wrote: Am I the only one who thinks they are giving us dated material? For me it's as if they were dated material on purpose, I'm sure they are more advanced than we think and don't want to show how the game looks right now in order to impact more when they release a trailer...
Nahovil wrote:Unfortunately, it has been too common seeing that they're spending the time on producing HDR imagery and intricate texturing, only to collage an image of Ryo's original face onto a new 3D model, as an example in misdriven effort out of many.
Anonymous81 wrote: I followed Dreamfall Chapters' development as well, and Zoe's character model and face and hair were super controversial and took forever to be finalized.
Spaghetti wrote:Nahovil wrote:Unfortunately, it has been too common seeing that they're spending the time on producing HDR imagery and intricate texturing, only to collage an image of Ryo's original face onto a new 3D model, as an example in misdriven effort out of many.
Going to dig up the workflow slide to give context to this again. The function testing bit is effectively the period we've come out of, the prototyping.
This should elaborate why game world elements have current priority over character models. It's also a bigger job than working on a character model, which is why it has been loaded towards the earlier part of development rather than the latter.
shredingskin wrote: We don't know if they have specifically character modelers in the team.
They may be using a third party solution and bring another guy later for all we know.
Rikitatsu wrote:P.S: If that were a bean bag toss board, where are the holes?
Rikitatsu wrote:What do you think the 3D character modelers have been doing so far, If I may ask?
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