Who Really Cares? wrote:Also i belive i mentioned a slow mo boss fight? Found out you can actually skip that
OL wrote:Who Really Cares? wrote:Also i belive i mentioned a slow mo boss fight? Found out you can actually skip that
Really?
I'll have to check into that. I thought it was weird that it was seemingly forced upon me, yet I inevitably ended up with a "spotted" subtraction because of it.
OL wrote:Beat it, loved it, very little to complain about.
I could previously say "oh yeah, I can understand if people are upset about a lack of hit missions/targets dying in cutscenes" and all that, but as it turns out, those complaints are so minor it's not even funny. There are lots of focused "hit" missions. There are many, many levels that play in the classic Hitman style; searching levels, finding interesting ways to eliminate your target, attempting to pull them off without arousing suspicion. It's all there, and absolutely in full force. They just happen to be balanced out with a number of "in-between" or "evade" missions as well, which probably threw people off into thinking they weren't hunting enough.
There are a few instances of targets being eliminated in cutscenes, but they're easily the minority. The very first one, the very last one, and only one or two others that I can think of throughout the rest of the game (though those last two I mention still require the participation of the player to take them down). They're story-focused, so it's kind of understandable. Aside from those, there are still tons of other targets to be eliminated completely at the discretion of the player, just like in earlier games.
That's not to say it doesn't have problems. Of course the disguise system could use some tweaking, as has been mentioned. It might be a little odd that I found myself sneaking more than hiding in plain sight, as was always the series' hallmark before. Sometimes it almost feels more like Splinter Cell because of that. Though, considering the slight backlash against Conviction, it might be a good thing that this is still among the purest of stealth experiences released this gen. Someone like Mittenz who's wanted more stealth lately ought to be completely taken in by the game.
Either way, the good points far outweigh the bad.
The series is alive and kicking with this one. Fully deserving of the "Hitman" title. And honestly, I'd quite like it if they continued making yearly Hitman games, as they alluded to not long ago. Might work out really well.
Who Really Cares? wrote:Ive enjoyed it more since playing on normal
Perfect_Chaos wrote:what did you think of "instinct"?
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