I disagree, and do not want that conclusion associated with my post, incidentally. I respect your opinion, however.
Anonymous, you honestly cannot not want his conclusion associated with your post and still respect his post.
I disagree, and do not want that conclusion associated with my post, incidentally. I respect your opinion, however.

LucBu wrote:I disagree, and do not want that conclusion associated with my post, incidentally. I respect your opinion, however.
Anonymous, you honestly cannot not want his conclusion associated with your post and still respect his post.I know you're trying to be nice, but to truly respect your opponents you can't hold back. Oh my, I'm starting to sound like the Chi You Men. I need Shenmue 3 ASAP. ;)


Himuro wrote:Zoltor wrote:Himuro wrote:Zoltor wrote:Anonymous81 wrote: I think those hoping for a Ryo that looks just like he did in S1&2 but just with much higher detail and resolution may be disappointed. The technology being used is going to result in a qualitatively different look and feel, no matter how close they try to approximate it.
It's a bit like - and this is a horrible analogy but - the Creation suite in a wrestling game or an RPG being upgraded from one installment in a series to the next, and trying to create the same character you played as in a previous game. No matter how close the dimensions and proportions and features get, it's never going to look exactly the same.
A better analogy might be Zoe from Dreamfall Chapters versus her model in Dreamfall: The Longest Journey. (With the former being another Kickstarted game, albeit made in Unity rather than UE.) While the new model is - imho - recognizable as Zoe, the way her face animates among other design considerations fundamentally alters the way she looks. No matter how stylized, there's no way for them to really perfectly reproduce the original look and animation of the first iteration of her character. And that's before you even consider intentional changes or updates they might have made.
I suspect this will be true of Ryo as well. I do think he will improve, but I don't expect him to have super thin lips and a semi-permanent scowl like he did on Dreamcast. Different times, different technologies, different tools, different aesthetic considerations.
Personally, that won't bother me. I just want Shenmue 3.But I do understand why others feel more adamant about it.
This is just a perfect example of how new technologies, Isn't always a good thing.
The really sad thing is, they're making less of a game then they could be making, just because they're using these "new" technologies that is doing nothing, but actually taking away from the "organic", realistic feel.
You got all of that, based on what exactly? You say this and get Kid NoCon's HD videos have the Shenmue flair but is made with these new technologies? If you're going to make the statement that the new tech takes away from the organic and realistic feel, you'll have to back that opinion up with actual facts.
Well Kid NoCon's video's didn't have characters or anything of the sort, nor did it try anything fancy with lighting effects.
With the screen shots in this thread, I see nothing wrong with the last SS really, with the house. CG, and anything living has always been a recipe for disaster, especially when they're more focused on using newer technology, for no good reason.
Is it such a hard thing, to just bloody improve/build upon what already exists?
Good Lord. How old are you? You couldn't be a day older than 17 with that sort of "logic".

Zoltor wrote: The scary part is, Yu had the gull to show such off, so clearly he's pretty happy with the progress.
I don't think Yu has what it takes, he always going abaout oh he can do so much more with modern technologies, bola, bla, bla, but if this is a taste of that so called more, do we really want that.
Then there's the whole ragdoll physics nonsense in the stretch goals. All Yu seems to be focusing on, is playing with a new toy(aka Unreal 4). Instead of thinking first, and foremost about what would be fitting in a Shenmue 3, he's more about, haven't done this yet, so that must be good.
OMG I hate the coding mentality. Yu, please stop acting like a coder, you're the lead game designer, and director for crying out loud.
I seriously can't believe people are defending those SS, and a certain thing he said in a past interview about the battle system(which I've already talked enough about)



shredingskin wrote:Zoltor wrote: The scary part is, Yu had the gull to show such off, so clearly he's pretty happy with the progress.
I don't think Yu has what it takes, he always going abaout oh he can do so much more with modern technologies, bola, bla, bla, but if this is a taste of that so called more, do we really want that.
Then there's the whole ragdoll physics nonsense in the stretch goals. All Yu seems to be focusing on, is playing with a new toy(aka Unreal 4). Instead of thinking first, and foremost about what would be fitting in a Shenmue 3, he's more about, haven't done this yet, so that must be good.
OMG I hate the coding mentality. Yu, please stop acting like a coder, you're the lead game designer, and director for crying out loud.
I seriously can't believe people are defending those SS, and a certain thing he said in a past interview about the battle system(which I've already talked enough about)
I edited to make the responses:
- He has said that he'll make monthly updates, it's not that "he's happy showing" it's that he made a pact with us, and he fucking delivered in a great way.
- He already said that SIII will be more intimate, that they are trying to get the designs smaller to do the Shenmue feel come alive.
- Shenmue free battle is a part of the real Shenmue, it will not be the same, but also it won't be Shenmue if they scrapped that.
"- Yu designer mentality is what made SIII to have various prototypes. Yu coding mentality is what made Shenmue revolutionary in times when no one thought things like that could be made."
- Those screnshots are pretty much what you can call a mockup to pitch, he shared those with us.
He said it's not the final model, that the angles were to not give us spoilers (and test scene enviro), and that they're still working on it. What more do you want ?



shredingskin wrote: They had to kickstart the project, building an engine (even while UE has some royalties) it's time and money wasted (see Jonathan Blow job [not a pun]).
UE has open code, do you think it's wise to develop a new engine with physics and rendering ? If they want they can change what they don't want. But building something from nothing seems reckless for an indie dev.
About the new tech and nothing to show, yes, I agree, and I'm also afraid that he may get carried away.
About the pics, I do not think they are bad, and I love the guy for giving us love by showing stuff that NO GAME in a 3 month development would give. It's a backer update, but they never made the updates to be private, and it's far better than ANY 2 month update I got from a KS (ok, nothing will shake me like Shenmue does).
But come on, I get you, but saying that SIII should have DC-engine (something that it's more expensive to port than 5% royalties), it's just weird.







SheepheadCG wrote: Couldn't agree with you more shredingskin. It seems to me that you are just nitpicking over every little aspect Zoltar. Yu is showing us stuff that other devs wouldn't dream of, because WE funded the game. It's a deal he made with us. Yu didn't get to where he is today by being some mediocre scrub, the man is a fucking legend. He knows what he is doing... Have some faith in the man and give him a break!

Himuro wrote: Why is Zoltar treating Suzuki and his team like they are a bunch of fucking nobodies?



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