fittersau wrote:Hyo Razuki wrote: I guess the problem with most sandbox games is that, like Naomi Daniels said, a lot of the freedom conflicts with the protagonist's personality. The game's freedom does not add to the gaming experience but makes the game bland and the characters very replaceable and meaningless.
Even more to the point, every npc in Shenmue had a name a personality. Can the same be said for GTA, Assassins Creed, The Witcher, Watch Dogs etc?
Shenmue is an adventure game (Graphic adventure, not all this tomb raider action bullshit), even Yu said that he was really inspired by all those text adventures while doing the game.
Sandbox/open world do mean little.
Pokemon is open world, it's about collecting sprites.