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Yokosuka wrote:Shenmue reminds me a lot of Columbo by the way. Both share a lot of mechanics: slow pace, opposite of straightforward, care to clarity, simplicity, awkward main character... Both are still the best in their own fields.
Yokosuka wrote: It's slow only if your unique concern is to accomplish straightforward your objectives . Of course, Shenmue is more than a BTA with an hub-world between fights so the labyrinthic pattern between two objectives is more important than the objective as itself.
There is a quote of Suzuki saying that he wanted to provide an alternative to the North-American fast-paced games by offering a game with real Asian values to the Western audience. Shenmue is purposely slow to put forward the in-between and make the player feel good, peaceful and free.
Shenmue reminds me a lot of Columbo by the way. Both share a lot of mechanics: slow pace, opposite of straightforward, care to clarity, simplicity, awkward main character... Both are still the best in their own fields.
Spaghetti wrote:The GAF thread is killing me, though.
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