Jibby wrote: Even if there's not a toggle in game, I can see there being a .ini tweak to reduce/disable it.
100% agreed. If MS managed to disable motion blur with the Xbox 360 emulator running the game off a disc in real-time: D3T should be able to do that and more with the source code at hand.
I have no doubts these will eventually be the definitive versions of the games, but I do think people noticing things now and (kindly) commenting on it is a useful aid to development (especially that they're a full-on company equipped to manage, outsource or handle such things with higher-ups such things versus a crowd-sourced funded team).
Things like the implementation of motion blur and Spanish subs (if not for when the discs are in production then maybe a day1 patch/post launch depending on when it releases?) I'm sure the preorder numbers and the volume of tweets at them are reinforcing the importance of these features in the game.
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I was just reading some scepticism a few had about Shenmue's rerelease because of Burnout: Paradise Remaster's (D3T's last project) rough launch. In this case I suspect they started development on that one not long ago and they had a relatively short amount of time to do it but either way: EA are committed to continually fixing the game with them until all the issues have been resolved.