Adam Koralik explains the re-releases (4:3, audio etc)

(Shenmue I & II Re-Release Discussion)

Re: Adam Koralik explains the re-releases (4:3, audio etc)

Postby Jibby » Mon Jul 16, 2018 3:13 pm

Esppiral wrote:This is not framerate interpolation, it is running at 60 fps.

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Re: Adam Koralik explains the re-releases (4:3, audio etc)

Postby James Brown » Tue Jul 17, 2018 2:39 pm

The 60fps looks impressive indeed, but the weird lighting on Ryo looks a bit off. Shaping up nicely though :)
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Re: Adam Koralik explains the re-releases (4:3, audio etc)

Postby Esppiral » Tue Jul 17, 2018 4:49 pm

James Brown wrote: The 60fps looks impressive indeed, but the weird lighting on Ryo looks a bit off. Shaping up nicely though :)


Yes, too much reflective bump maps, I was just testing \:D/
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Re: Adam Koralik explains the re-releases (4:3, audio etc)

Postby Jibby » Tue Jul 17, 2018 5:29 pm

Is that Reshade you're using on the Shenmue II footage? I'm not usually a fan of that sort of post processing but I like how subtle it is there.
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Re: Adam Koralik explains the re-releases (4:3, audio etc)

Postby Esppiral » Wed Jul 18, 2018 1:11 pm

Yes, it is reshade
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Re: Adam Koralik explains the re-releases (4:3, audio etc)

Postby Esppiral » Sun Jul 22, 2018 4:09 pm

DigitalDuck wrote:
That's nice, but did you ever figure out fixing NPCs etc.? It might help to use the PAL version and see what changes between 50Hz and 60Hz modes.


Slow downs are due to my PC not being powerful enough to emulate the xbox version of Shenmue at 60 fps.

phpBB [video]


phpBB [video]


Sound issues are due to emulation inaccuracy
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Re: Adam Koralik explains the re-releases (4:3, audio etc)

Postby DigitalDuck » Sun Jul 22, 2018 4:55 pm

Good job, that's really coming along nicely!
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