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Re: Yu Suzuki Interview with Strana Igr

Eight. The End.
Next question is what I asking to all Japanese people: What happened to your industry? In a past, most of the coolest games was created by it. And now it's not the same.

Yu Suzuki specifies: Yes, 10 years ago Japanese games occupied 80% of the market, but now only 20%. The fact is, that Japanese games were the pioneers in the market. All technologies, ideas, and principles was invented and and distributed all over the world. Japanese like to do everything with their hands and heads, but Americans are build the system, conveyor. So that you could press buttons, push a bar code into reader, and get your product at the output. Americans, absorbed ideas, realized what works and what not. They established a processes, and created the powerful system of the game development. A Factory. Created engines, like "Unity". As result, their system work very effective. Europe are too, thanks to it, very strong in game development.

I Specify: People says, that especially in Japan it's difficult to work on a big projects in a big companies.

Yu Suzuki explains: It's easier to make a decisions in a small companies, but they don't have a money. Big companies have a funding, but their management are afraid to take risks. Optimally, is to work in middle size companies. My dream is – a small company with business-angel, then there is a money and will to make hard decisions.
Moving to personal questions, and suddenly we find out that Yu Suzuki not just doesn't have his own Virtua Fighter Arcade machine, but actually he is not even a gamer.

It's not like I'm playing a lot. For example, I like to play in real billiard. And real car for me more interesting than car in a game.

Also he often plays in Wii with kids. He endlessly loves games, but otherwise than we.

My conception is: To transfer what interesting for me in a real life into a game format. For example, I like to drive a car – and I want to convey this feeling through racing simulator.

I specify: And this probably related to martial arts too?

Yu Suzuki agrees and continues: You know, actually, I personally piloted a real jet aircraft and participated in air battles.

We was surprised... very surprised!

Yu Suzuki remembers again: Once I was in USA, in Florida. At first, a couple of hours they lectured us, explained everything. After, I got into jet aircraft, and flew together with instructor. Aircraft was equipped with a laser gun and smoke bombs. And there was two of us. If you hit the opponent, smoke bomb activates, that means he was shot. And we was flying around about 2 hours shooting each other. For safety we agreed that ground is – 800 feet. If you forced your opponent to descent to that level, that means he died. Or the same if he's speed dropped to virtual zero. And all that they explained us on lectures, plus they taught us different methods of air combat. And terms, like “check six”...

We looking at Yu Suzuki with admiration. Frankly speaking, I didn't know that such kind of entertainment even exists.

Game designer continued: After that I realized, that all games about aircrafts are not interesting. Those that was in arcades. Because in them it is much more difficult to control the aircraft than in real life, really! And I understood that all those air simulators was created by people who doesn't even flew on real aircrafts!

So, we can be sure that if Yu Suzuki decides to make a game about astronauts, he will surely buy a tourist ticket on first suborbital spaceship and will try himself in weightlessness. Too bad we wasn't able to ask how many more favorite artists, a fan of Mucha and Dean have. SI (Strana Igr)
Credits: interview by Konstantin Govorun, Jenya Zakirov, Natalia Odintsova and Jenya Davidyuk as a translator
by Radar
Fri Nov 22, 2013 12:11 pm
 
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Shenmue I and II - ArtMoney Cheats

Behold! Cheat tables for Shenmue I and II. Based on cheat list by Andreas and Patch Code Guide by SSJ2 Dark.
You'll need free version of ArtMoney , two tables for Shenmue I and Shenmue II https://db.tt/sKz5Kedp. And NullDC with PAL versions of Shenmue. Just select process with your emulator and change values in table. Now you can travel in time, easily meet mr.Yukawa, exchange passport animals without passport and etc.

About cassette tapes: There's 28 different cassettes and 28 slots for them. In Name value field enter value according to the list bellow, and in Amount value field enter amount of them.
Cassette tapes list:
00: Go Go
01: Feel Tired Song
02: Hip De Hop
03: Like a Feeling
04: Heart Beats
05: Flower Girl
06: Antiquity Tree
07: Dandy Old Man
08: Liquor
09: Linda
10: M.S. Shower
11: Hang On
12: Space Harrier
13: Final Takeoff
14: Destiny
15: Boz Nov
16: Be-Witch
17: MJQ
18: Harbor Bar
19: NaNa
20: Spider
21: Glyfada
22: Y.A.D.A.
23: Yokosuka Blues
24: Strong
25: Harbor Beats
26: Shenmue
27: Sha Hua
About move scrolls: I'm not sure about Shenmue 2 move proficiencies, looks like max value is 200 or at least at this value color changes :D , In Shenmue I max move proficiencie is 100, but unfortunatly you will need to unlock every move scroll by yourself, otherwise changing value won't take any effect.

About passport animals: You can almost legally transfer passport animals in Shenmue I just by "trading" them according to the list bellow, as in real Shenmue passport
Cherries:

+----------------------------------------------+
| NAME OF FIGURE | DESCRIPTION OF FIGURE |
|---------------------|------------------------|
|Big Philip |A big dolphin. |
|---------------------|------------------------|
|Big Robin |A big whale. |
|---------------------|------------------------|
|Chip |A pigeon, has grey head.|
|---------------------|------------------------|
|Little Philip |A small dolphin. |
|---------------------|------------------------|
|Little Robin |A small whale. |
|---------------------|------------------------|
|Pip |A pigeon, has black head|
|---------------------|------------------------|
|Pop |A white pigeon. |
|---------------------|------------------------|
|Rap |A black pigeon. |
+----------------------------------------------+


Mini Billiards:

+----------------------------------------------+
| NAME OF FIGURE | DESCRIPTION OF FIGURE |
|---------------------|------------------------|
|Pochi |A brown cat. |
|---------------------|------------------------|
|Philips |Big Philip and Lil' Phil|
|---------------------|------------------------|
|Pyonta |A white rabbit. |
|---------------------|------------------------|
|Kelly |A brown dog? Or cat? |
|---------------------|------------------------|
|John |A white cat. |
|---------------------|------------------------|
|Robins |Big Robin and Lil' Robin|
+----------------------------------------------+


Mini Slot Machine:

+----------------------------------------------+
| NAME OF FIGURE | DESCRIPTION OF FIGURE |
|---------------------|------------------------|
|Black Kitten (Kuro) |A black kitten. |
|---------------------|------------------------|
|Tiger Kitten (Tora) |A white-grey kitten. |
+----------------------------------------------+


Mini Juke Box:

+----------------------------------------------+
| NAME OF FIGURE | DESCRIPTION OF FIGURE |
|---------------------|------------------------|
|Mary |A white goat. |
+----------------------------------------------+
P.S: Let me know if you'll find some other addresses or errors in table.
by Radar
Wed Dec 04, 2013 2:41 am
 
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Re: Secrets and Easter Eggs

Joy takes the money that Ryo owes to Ren Dan? When is that supposed to happen. I usually don't pay him nowadays and I never noticed any money was gone missing and there definately wasn't a scene for that. :shock:

By the way, I advice you to add the following to your list. It's a criminally overlooked and highly entertaining scene:
Here's one I just discovered...

While you're airing out books at Man Mo Temple, go to Godhead Fortunetellers and have your fortune told. He'll tell you that Zhu's footsteps are in the "old city" (Wise Men's Qtr.) and that you should go to Wise Men's Kung Fu. But, instead of going there, waste time during the day and don't gather any new information.
The next morning, when Ryo goes to air out the books, you'll get a cutscene with Fangmei I've never seen before. She'll be sweeping and forget her dust pan, and then bump into Ryo from around the corner. Ryo catches her broom and apologizes, then he askes about Yuanda Zhu. Fangmei says she remembered seeing the name on a book called Wulinshu in the temple library. Pretty cool alternate way to get the info.
Danke! Never know about that! About that notebook entry check this at 13:05 http://youtu.be/L13nxWNzRuE?t=13m2s
It's happens after you beat all 3 fighters
by Radar
Fri Dec 13, 2013 4:33 am
 
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Re: Random Shenmue Thoughts

https://soundcloud.com/user335806001/e1032a088 "I'm staying at a friend's place tonight so don't worry."
This can be found in phone calls file, maybe it's just unused phrase.. but what if not? :shock:
by Radar
Sat Dec 14, 2013 10:01 am
 
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Re: Japan + Legalized Casinos + Sega = Shenmue III??

Fans + #SaveShenmue + Yu Suzuki + SEGA + AM2 + Sony + PlayStation + Adam Boyes + Giovanni Corsi + Mark Cerny = Overexcited Shenmue fans who already see Shenmue III in every news or rumors regarding Shenmue on every site?
by Radar
Mon Dec 16, 2013 11:08 am
 
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Re: Funnest Ways to Play Shenmue

Japanese knows the "funnest" way..
phpBB [video]
by Radar
Sun Dec 15, 2013 3:27 am
 
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Re: Reicast - Dreamcast on your tablet/phone

Pretty good for beginning, but not good enough for Shenmue
phpBB [video]
by Radar
Fri Dec 20, 2013 5:04 am
 
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Re: SHENMUE XMAS SPECIAL DOWNLOAD.....FINALLY!!

It took me about 50 min to finish it. I Get bad ending then loaded last save and get Good ending, altough I don't qute understand the logic of how to get each of them -> Basically, if you don't go on a date with Nozomi, Ryo doesn't want to meet her again and than he won't meet Lan Di, right?
Anyway, as I said before I alrady liked it, but... I don't know yet, I'll write here later :D Happy New Year!
by Radar
Mon Dec 30, 2013 8:44 pm
 
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Re: The 2013 Shenmue Dojo Awards Ceremony

:roll: Especially since I didn't vote bought merchandise. Thanks everyone, it is so touching... :cry:

and

Raithos wrote: I win the tie because I have more vowels in my name.


2014 Worst Member:
1st Place: Raithos
by Radar
Fri Jan 03, 2014 8:09 pm
 
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Re: Fuku-san helping out in the basement?

I have no idea, but I hope these links can help..
http://www.shenmuedojo.net/forum/viewtopic.php?f=3&t=40017&start=0
http://www.shenmuedojo.net/forum/viewtopic.php?f=3&t=38319&start=0
http://www.shenmuedojo.net/forum/viewtopic.php?p=286642#p286642
UPDATE : I Just got these 2 scenes with Fuku-san in basement :D , What I did is:
Installed Light bulb in basement, turned on the switch, ran around basement in about 2 in-game hours, then Fuku-san appeared and noticed scratches at floor. Next, I moved the shelf and again like idiot ran around basement in about 2 in-game hours, after that Fuku-san appeared again and noticed that the color of the wall is different...
by Radar
Wed Jan 08, 2014 2:02 am
 
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Re: Shenmue: Photo of Father

What more interesting actually it was discovered a long time ago, but seems like eventually forgotten
check this:
viewtopic.php?t=13243
and also some interesting information:
viewtopic.php?f=3&t=5179
by Radar
Fri Jan 10, 2014 5:27 am
 
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Re: Shenmue Postmortem Discussion

Surge101 wrote: So do we give up now?

NEVER!
by Radar
Wed Mar 19, 2014 6:06 pm
 
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Re: Demul v0.7 alpha released. (Dreamcast Emulator)

This is the error I get when I click 'Run Dreamcast'

http://s9.postimg.org/6ws39rqb3/demul_error.png

It's probably something stupid but I can't find any reference for this error online. Have you guys seen this before?
Extract this https://www.dropbox.com/s/y4zrujkgjrdaqmz/roms.rar?dl=0 in demul root folder, these are BIOS files


The new graphics plugin is not so hot. Framerate is displayed as 30 but it runs chuggy somehow.
And the old DX11 plugin is completely broken, at least for me. No textures! Never seen Shenmue II like this. :lol:

This is very weird :shock: , as Chowchilla said, try to update DirectX and make sure that your card driver doesn't have control over application settings globally. also install Microsoft Visual C++ 2010 http://www.microsoft.com/downloads/details.aspx?FamilyID=a7b7a05e-6de6-4d3a-a423-37bf0912db84&displaylang=en) if you haven't yet.. and clear "scache" folder in Demul
by Radar
Fri Jul 17, 2015 1:15 am
 
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Re: I have listened to Shenmue music non-stop since KS start

phpBB [video]

But seriously..
phpBB [video]
by Radar
Sat Jul 04, 2015 7:38 pm
 
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Re: Concept Art Thread (17/7: YET MORE RYO ~HD~)

I corrected the perspective for Ming Ming
Image
by Radar
Tue Jul 21, 2015 2:58 am
 
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Re: Demul v0.7 alpha released. (Dreamcast Emulator)

R3N wrote:
The glitch is caused because after the Yamagishi uses the move a lot of smoke appears and since layers are limited to 16 not all layers appears. I tested multiple times using demul save state.

I see... make sense than.
by Radar
Thu Jul 23, 2015 11:41 am
 
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Re: Demul v0.7 alpha released. (Dreamcast Emulator)

R3N wrote: Max layers 16 causes this graphical glitch in double blow scene.

Have you cleaned your "scache" folder?
by Radar
Thu Jul 23, 2015 11:28 am
 
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

Awesome! just tested it with Shenmue II on Demul. In cheat engine or artmoney add address 2C31186E , change type to 1 byte and decrease value. it works!
by Radar
Wed Oct 21, 2015 10:58 am
 
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

Esppiral wrote: Thanks but what is the equivalent to the codebreaker code? I want to use it on real hardware.

I have no idea, but you may try
02231EF9 43800000 or
02231EF8 43800000
and tell us if it works or not :D
by Radar
Thu Oct 22, 2015 11:20 am
 
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

I'll try to summarize and explain the best I can :) how to use it on DEmul and NullDC using Cheat engine.

Cheat Engine Download: http://www.cheatengine.org/downloads.php

Prepare emulators: choose
In DEmul: Config->Video-> aspect ratio: 16:9
In NullDC: Options->PowerVR->aspect ratio->Stretch
Start your game.
In Cheat Engine open process with your emulator
Click "add address manually" and add address according to your game and emulator from list below,
also make sure that type is set to 4 bytes !!
DEmul:
Shenmue (PAL)
2C231EF8

Shenmue (US version)
2C230250

Shenmue Undub
2C231EF8

Shenmue 2 (EU version)
2C31186C

Shenmue 2 (JPN)
2C30D67C

What's Shenmue (JPN)
2C20BB68
NullDC:
Shenmue (PAL)
1C251EF8

Shenmue (US version)
1C250250

Shenmue Undub
1C251EF8

Shenmue 2 (EU version)
1C33186C

Shenmue 2 (JPN)
1C32D67C

What's Shenmue (JPN)
1C22BB68

Initial value should be "43A00000", if it's not - Right click on address and choose "show as hexademical"
Change value from "43A00000" to "43800000" enjoy your game :king: !

Here's a Cheat Engine file that may save you a bit of time when applying this fix with Demul. You can easily toggle between the default Letterbox (4:3) mode and Widescreen (16:9) mode by clicking on the value column of the related version.
This works with: What's Shenmue [JP], Shenmue [EU, US, JP], US Shenmue [JP], and Shenmue II [EU, JP].

http://i.imgur.com/tk9t7DZ.png

Download the latest version of Cheat Engine from this link
Download Demul Cheat Engine file from this link
Check out the latest released build of Demul from this topic

This is a simple way that may save you time when applying this fix with NullDCCheater since Cheat Engine seems to be causing NullDC to crash for some reason on some machines.
You can easily toggle between the default Letterbox (4:3) mode and Widescreen (16:9) mode on the fly.
This works with: Beta Shenmue, What's Shenmue [JP], Shenmue [EU, US, JP], US Shenmue [JP], and Shenmue II [EU, JP].

http://i.imgur.com/GeP4B4j.png

You need to follow those steps to get things to work correctly:

⋅ Download this version of NullDCCheater from this link and extract it.
⋅ Rename NullDC executable to NullDC.exe, and run it.
⋅ Load a Shenmue disc and wait for the game to start.
⋅ Run NullDCCheater and it should recognise your Shenmue game. if the game wasn't automatically recognised then you have to manually choose the right version from the dropbox menu.
⋅ Select Widescreen or Letterbox mode.
⋅ Click the cheater activation button.

Check out the latest released build of NullDC from this topic

Note: You may need to install/update Visual Basic 6 controls if your system doesn't have them, the installation file (VisualBasic6-KB896559-v1-ENU.exe) is included within the extracted folder if needed.

Shenmue 1 US: (Updated 2015-10-25)
02230250 43800000 (Original Code, best for VGA)
or
02230250 438E38E4 for equivalent to 720x480 (DVD resolution)
or
02230250 43700000 for equivalent to 854x480 (Actual 16x9)

Shenmue 2 EU: (Updated 2015-10-25)
0231186C 43800000 (Original Code, best for VGA)
or
0231186C 438E38E4 for equivalent to 720x480 (DVD resolution)
or
0231186C 43700000 for equivalent to 854x480 (Actual 16x9)
by Radar
Sat Oct 24, 2015 6:11 am
 
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

ok. try to use NullDcCheater, here is instructions
viewtopic.php?f=37&t=47444
use codebreaker adress i.e this one "0231186C 43800000" for Shenmue II
by Radar
Sat Oct 24, 2015 12:33 pm
 
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Re: Shenmue 1 and 2 widescreen hacks Dreamcast

as promised, I used 43700000 value
phpBB [video]
by Radar
Mon Oct 26, 2015 1:44 pm
 
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Re: Request: Shenmue I Save w./ every item unlocked [NTSC pr

according to process name you are using an older version of Nulldc (100b1_6) and it shouldn't work at all, get a newer one here http://www.shenmuedojo.net/forum/viewtopic.php?f=37&t=46995

Anyway, here save file https://www.dropbox.com/s/bqm6bd5unutul97/vmu_data_port01.bin?dl=0 Disc 1, second slot
by Radar
Sun Nov 01, 2015 7:33 pm
 
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[Demul, NullDC]Shenmue II cutscene bars removing tool [WIP]

Inspired by Ziming 's post about removing bars :)
I present my working attempt to get rid of black bars in cutscenes in Shenmue II

For now, it is a [Work in Progress] test version that currently works only on Disc 1

There is standalone *.exe version and table for cheat engine version.

NullDC(I tested it on 4 different pc's and it worked for me, I do hope it will also work for you and won't crash :) ) :
https://www.dropbox.com/s/0wapf65zcevxusc/SII_NoBars_NullDC.EXE?dl=0 - standalone version
https://www.dropbox.com/s/wd6ziguijkw2lr1/SII_NoBars_NullDC.CT?dl=0 - Cheat engine table
Demul:
https://www.dropbox.com/s/t7oo4bvap4srypy/SII_NoBars_Demul.EXE?dl=0 - standalone version
https://www.dropbox.com/s/xmssfgtk89x4uiu/SII_NoBars_Demul.CT?dl=0 - Cheat engine table

With standalone version just run emulator and SII_NoBars(_Demul or NullDC).exe file. and it will automatically find and attach itself to emulator process. IMPORTANT: for NullDC rename emulator's *.exe file to nullDC.exe
Another way requires Cheat Engine installed. open SII_Nobars(Demul or NullDC).CT,
open emulator process,press ctrl+alt+l then press Execute script... use whatever method you like.
Also as a BONUS you can Press 3 to switch between Widescreen/normal modes.

It's a wip version BUT! Since I don't have time to play through the whole game, I need people who would search for further addresses.
For example: one person would work on Disc 2, another on Disc 2 side quests, another on Disc 3, and another on Disc 4.
Let me know if you are interested . I'll make video tutorial how to do it the way I know how I do it :)
UPD: Video tutorial for how to find and add codes added
https://www.youtube.com/watch?v=k9USxk0BUVQ
by Radar
Sat Nov 07, 2015 4:32 pm
 
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Re: [Demul, NullDC]Shenmue II cutscene bars removing tool [W

Can anyone please test these codes with codebreaker on real console?
0D432C20 4E524157
00432C04 00000000
0D45C500 4E524157
0045C4E4 00000000
0D448160 4E524157
00448144 00000000

They should remove bars in Shenhua intro boat intro and in beggining.
If they works, then I've got a good news for you \:D/
by Radar
Mon Nov 09, 2015 9:29 am
 
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Re: [Demul, NullDC]Shenmue II cutscene bars removing tool [W

The codes remove the black bars from Shenhua's prologue, but the black bars still remain for the other scenes.
Thanks for testing, and even video :oops:
i'm not expert on this but try to separate them in different sections , like in video
for example:
BLACK BARS will contain
0D432C20
4E524157
00432C04
00000000

BLACK BARS2 will have
0D45C500
4E524157
0045C4E4
00000000

BLACK BARS3 will have
0D448160
4E524157
00448144
00000000
by Radar
Mon Nov 09, 2015 12:57 pm
 
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Re: [Demul, NullDC]Shenmue II cutscene bars removing tool [W

I see, let's go different way.. please test these.
delete previous BLACK BARS sections, make new one, and put all this in it.

0E020001
00432C04
00432C04
00000000
0E020001
0045C4E4
0045C4E4
00000000
0E020001
00448144
00448144
00000000

It should work, on Shenhua prologue,boat intro and whole area that in beggining.
by Radar
Tue Nov 10, 2015 5:19 am
 
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Re: Shenmue I & II 16:9/No Clipping & No Black Bars Auto Fix

I glad there's better way now :)
Speaking of black bars, use this codebreaker code
Code: Select all
01160FF4
0000E100
to remove all of them on real console, isn't it great? Just one code!!! :D
Credits to yzb37859365 and S4pph4rad from http://assemblergames.com
by Radar
Fri Jan 15, 2016 1:03 pm
 
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Re: Removing the QTE sounds in Shenmue

Can't say for sure but that how I think it works, In beginning of the file there's data related to sample locations, DSP effects notes, pan, volume, etc.. rest of the file is pure sample data. In HEX editor, if you scroll down a little. you should see noticeable separation between them in form of bunch of "00". So if you fill rest of file after these "00" with "80" you should be able to mute all samples.
by Radar
Thu Mar 31, 2016 3:26 am
 
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Re: Random Shenmue Thoughts

Changed camera angle. How Ryo actually buys a drink
Image
by Radar
Sat Jul 02, 2016 10:14 am
 
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Re: Ryo's bicycle animations (What's Shenmue mod)

It's interesting that in Shenmue II in MISC folder there's a file called PLYBCYL.MOT with following text
RYOM_RYO_P_BYCICLE_C_0 RYOM_RYO_P_BYCICLE_D_1 RYOM_RYO_P_BYCICLE_D_2 RYOM_RYO_P_BYCICLE_D_L_30 RYOM_RYO_P_BYCICLE_D_R_30 RYOM_RYO_P_BYCICLE_E_0 RYOM_RYO_P_BYCICLE_G_0 RYOM_RYO_P_BYCICLE_G_L_180 RYOM_RYO_P_BYCICLE_G_L_45 RYOM_RYO_P_BYCICLE_G_L_90 RYOM_RYO_P_BYCICLE_H_0 RYOM_RYO_P_BYCICLE_H_R_45 RYOM_RYO_P_BYCICLE_H_R_90 RYOM_RYO_P_JITENSYA_NIGIRU_EN RYOM_RYO_P_JITENSYA_NIGIRU_LP RYOM_RYO_P_JITENSYA_NORU_EN RYOM_RYO_P_JITENSYA_NORU_F RYOM_RYO_P_JITENSYA_NORU_ST RYOM_RYO_P_JITENSYA_ORIRU_F RYOM_RYO_P_JITENSYA_STAND_DOWN RYOM_RYO_P_JITENSYA_STAND_UP RYOM_RYO_P_TAOSU_C_TURN180_JITENSYA RYOM_RYO_0043E_JITENSTA_KOG_LP RYOM_RYO_0043E_JITENSYA_NORU RYOM_RYO_0043E_JITENSYA_ORIRU RYOM_RYO_P_BIKE_TATIKOGI_LP RYOM_RYO_P_BYCICLE_A_0 RYOM_RYO_P_BYCICLE_A_1 RYOM_RYO_P_BYCICLE_A_2 RYOM_RYO_P_BYCICLE_A_3 RYOM_RYO_P_BYCICLE_F_0 RYOM_RYO_P_BYCICLE_KOG_LP RYOM_RYO_P_BYCICLE_NORU RYOM_RYO_P_BYCICLE_ORIRU RYOM_RYO_P_JITENSYA_MATAGU_LP RYOM_RYO_P_JITENSYA_NORU_LP + data that could be related to bicycle animation. In the end of the file there's date - Wed Aug 9 10:26:57 2000
by Radar
Tue Jul 12, 2016 7:40 am
 
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Re: Demul v0.7 alpha build 221215 - Updated 22/12/15

What we need is increased performance. I can already be very happy with the emulation quality but it's so unoptimized and takes so much juice.
I wish it too, but it's not so simple, from information I gathered from developers:

Dreamcast have an unusual graphic card, it supports technology called OIT(Order-independent transparency) unfortunately non of today's PC or Mobile graphic cards fully supports it. With DirectX 11 it became possible to emulate this feature, but with the way it works, it requires lots and lots of GPU resources! That's why in NullDC without it Ryo have transparent hair and stuff.. +Other graphical things, that unlike NullDC Demul renders properly, like hardware shadows,Multiple-Pass Rendering,Bump mapping,second accumulation buffer and etc. NullDC either doesn't render them properly or simply ignores them.

So I wouldn't call it unoptimized, it's just that NullDC have more "speedhacks" and glitches as a result.

Really? Out of curioisity, what are you guys running?
Running what? :) You mean system specs?
by Radar
Wed Jul 27, 2016 9:12 am
 
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Re: Demul v0.7 alpha build 160816 - Updated 16/08/16

Demul v0.7 alpha 160818

- fix current LBA after Mil-CD security check (Pier Solar playable again)
- ADPCM decoder tweaks, fixes Shenmue I 'muted' sound issues(Fuku-san's piggy bank,"Yokosuka Blues" tape, etc..), and probably other games that had similar problems with sound before.

http://forum.emu-russia.net/download/file.php?id=1217
by Radar
Fri Aug 19, 2016 1:57 am
 
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Re: Removing the QTE sounds in Shenmue

It's been more than year since I tried to do anything with sound, but from what I remember this is how I approached it
http://i.imgur.com/5vME1ze.jpg
This is how snd file looks like. First part I believe consist of data, like where samples located,Volume,Pan,DSP effects, notes(frequencies) etc. and etc.. Second part is pure samples. So my approach was to locate certain sample(s), fill them with "silence" and that's it!

Of course knowing the file structure,it would be much simpler to just edit first part of file,I mean there must be information somewhere about where each sample located or their sizes, or their volume information? but who knows where these bytes are.. Maybe it worth asking FamilyGuy? I think i've seen him at assemblergames.com.
by Radar
Sun Aug 28, 2016 2:02 am
 
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Re: Removing the QTE sounds in Shenmue

the trial version of the software
Well.. there is always "cured" version if you know what I mean ;-)

In Demul the change is to set 4 bytes at memory location 20810358 to zero. Perhaps someone can help convert this to a format suitable for Codebreaker.
That's address is for sound RAM i.e it is below 2C000000, I think Codebreaker works only with main RAM unfortunately :sad:
I believe there should be some values in main RAM, but the question is how to find them?..
by Radar
Tue Aug 30, 2016 1:40 am
 
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Re: Demul v0.7 alpha build 160818 - Updated 19/08/16

Quick question - is the 160818 build linked in here more advanced than the 180816 build on the Demul website? I figured higher number is better, but some of the old build numbers start with a 2.
160818 is the latest build(more advanced). Actually i'm not sure if theres is latest build on main site right now it might not been updated because.. and I quote

person who post news and binaries on official site is semi-retired (and often do it then drunk to shit LOL)
:D
by Radar
Sat Sep 03, 2016 12:06 pm
 
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Re: Ryo opens train door - unused animation

south carmain wrote: Interesting that a planned shenmue 2 animation is in shenmue 1. Makes you wonder how much of the second game was completed when the first was released.

Yeah.. They even have Ren's low poly model with transparent textures left in first game.
Image
by Radar
Mon Aug 22, 2016 3:18 am
 
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Re: What should Ryo say to Lan Di right before he kills him?

phpBB [video]
by Radar
Tue Sep 06, 2016 2:23 am
 
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Re: Community Projects Random Thoughts

I don't know if this has been discovered before, but I found a way to move some stuff and people around in Shenmue.

I still don't completely understand how everything works but things like these can be achieved by editing RAM:
http://i.imgur.com/HiGuMbf.jpg
http://i.imgur.com/qc5k1XT.jpg
http://i.imgur.com/drG7Oze.jpg
http://i.imgur.com/39XPQKx.jpg

Not everything and everyone can be moved though , like buildings and etc. I will post how to do it when I get my thoughts together. Maybe it could be useful for mods?
by Radar
Wed Sep 14, 2016 2:49 am
 
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Changing character and objects position in Shenmue I

This can be achieved by editing certain values in RAM .
To summarize:
Search for string CEWP
Higlight "P" in CEWP and add next addresses:
+7 - position1
+B - postion2(how high object is)
+F - position3
+16 - rotation1
+19 - rotation2

Sometimes you'll see ID's like AKIR or TAXI that can help you to identify who is who or what is what, sometimes you'll just have to guess , some addressees doesn't work at all.
It's a little difficult to explain so I made a video:
https://www.youtube.com/watch?v=LmA99IicD4c
In Dobuita additionally to "CEWP" there is "D000" for people and transport, works the same way as "CEWP" with difference that these seems to be a spawn points coordinates i.e point at which objects will appear when Ryo approaches them. Also I have found that there's almost no Id's to work with, so you'll just have to guess which is which..
addressees are :
+17 - position1
+1F - position2
+41 - rotation
It work best with characters standing still like Tom or Nozomi..
In addition to all that, if you change all D000 to JD00 you can move all characters from Dobuita to Sakuragaoka, video will explain it all
https://www.youtube.com/watch?v=k53qqYL4kI4
There's still things to be figured out, but for starting point this will do, i think :-s

As an example I made this Cheat Engine table with some objects for Sakuragaoka https://www.dropbox.com/s/6ogms49bis6oesl/Sakuragaoka.CT?dl=0
This one should work for PAL Shenmue 1 disc 1
by Radar
Thu Sep 15, 2016 5:08 am
 
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