BlueMue wrote: Well that Japanese longplay there is from the Dreamcast's VGA but going through a converter and who knows what that thing does. The image doesn't even cover the whole height, that's for sure. I don't have that part of the intro taken from the Dreamcast in any of my videos but check out any recent one and compare the black borders. They are just the slightest still wider than in the example.
I capture from VGA directly with the best capture card there is for that job and I have it set up to be pixel perfect. Dunno why I'm left standing here as doing everything wrong or bad...
With overscan and such things it is somewhat debatable what the right way for hardware to deal with the image and the right look is. Just think back to the SNES, though of course the Dreamcast has a lot less difference than that.
Still, if an object that is supposed to be round is perfectly round then anyone will tell you the aspect ratio is set just right. And that's how it looks in my DC videos, how it looks on emulators and looks in Shenmue I & II.
BlueMue wrote: It's sad that you tell me and the developers of I & II off as doing everything wrong but what's sadder is that people here rather believe this than calm down and take things correctly.
celsowm wrote:
Shenmue 1 widescreen ?
celsowm wrote: new screenshots:
https://twitter.com/SEGA_OFFICIAL/statu ... 5728670720
Shenmue 1 widescreen ?
Esppiral wrote:So I was right after all... Anything cutscene driven is. 4:3...
Esppiral wrote:So I was right after all... Anything cutscene driven is. 4:3...
Oh and there are missing shadows on that forklift race screenshot
Yokosuka wrote:
Return to Shenmue I & II Re-Release
Users browsing this forum: No registered users and 1 guest
Powered by phpBB © 2000-